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hcastle.c
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C/C++ Source or Header
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2000-04-04
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16KB
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447 lines
/***************************************************************************
Haunted Castle
Emulation by Bryan McPhail, mish@tendril.co.uk
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/konami/konami.h"
#include "cpu/z80/z80.h"
void hcastle_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void hcastle_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
int hcastle_vh_start (void);
void hcastle_vh_stop (void);
extern unsigned char *hcastle_pf1_videoram,*hcastle_pf2_videoram;
WRITE_HANDLER( hcastle_pf1_video_w );
WRITE_HANDLER( hcastle_pf2_video_w );
READ_HANDLER( hcastle_gfxbank_r );
WRITE_HANDLER( hcastle_gfxbank_w );
WRITE_HANDLER( hcastle_pf1_control_w );
WRITE_HANDLER( hcastle_pf2_control_w );
static WRITE_HANDLER( hcastle_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU1);
int bankaddress;
bankaddress = 0x10000 + (data & 0x1f) * 0x2000;
cpu_setbank(1,&RAM[bankaddress]);
}
static WRITE_HANDLER( hcastle_soundirq_w )
{
cpu_cause_interrupt( 1, Z80_IRQ_INT );
}
static WRITE_HANDLER( hcastle_coin_w )
{
coin_counter_w(0,data & 0x40);
coin_counter_w(1,data & 0x80);
}
static READ_HANDLER( speedup_r )
{
unsigned char *RAM = memory_region(REGION_CPU1);
int data = ( RAM[0x18dc] << 8 ) | RAM[0x18dd];
if ( data < memory_region_length(REGION_CPU1) )
{
data = ( RAM[data] << 8 ) | RAM[data + 1];
if ( data == 0xffff )
cpu_spinuntil_int();
}
return RAM[0x18dc];
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0020, 0x003f, MRA_RAM },
{ 0x0220, 0x023f, MRA_RAM },
{ 0x0410, 0x0410, input_port_0_r },
{ 0x0411, 0x0411, input_port_1_r },
{ 0x0412, 0x0412, input_port_2_r },
{ 0x0413, 0x0413, input_port_5_r }, /* Dip 3 */
{ 0x0414, 0x0414, input_port_4_r }, /* Dip 2 */
{ 0x0415, 0x0415, input_port_3_r }, /* Dip 1 */
{ 0x0418, 0x0418, hcastle_gfxbank_r },
{ 0x0600, 0x06ff, paletteram_r },
{ 0x18dc, 0x18dc, speedup_r },
{ 0x0700, 0x5fff, MRA_RAM },
{ 0x6000, 0x7fff, MRA_BANK1 },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0007, hcastle_pf1_control_w },
{ 0x0020, 0x003f, MWA_RAM }, /* rowscroll? */
{ 0x0200, 0x0207, hcastle_pf2_control_w },
{ 0x0220, 0x023f, MWA_RAM }, /* rowscroll? */
{ 0x0400, 0x0400, hcastle_bankswitch_w },
{ 0x0404, 0x0404, soundlatch_w },
{ 0x0408, 0x0408, hcastle_soundirq_w },
{ 0x040c, 0x040c, watchdog_reset_w },
{ 0x0410, 0x0410, hcastle_coin_w },
{ 0x0418, 0x0418, hcastle_gfxbank_w },
{ 0x0600, 0x06ff, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },
{ 0x0700, 0x1fff, MWA_RAM },
{ 0x2000, 0x2fff, hcastle_pf1_video_w, &hcastle_pf1_videoram },
{ 0x3000, 0x3fff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x4000, 0x4fff, hcastle_pf2_video_w, &hcastle_pf2_videoram },
{ 0x5000, 0x5fff, MWA_RAM, &spriteram_2, &spriteram_2_size },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
/*****************************************************************************/
static WRITE_HANDLER( sound_bank_w )
{
unsigned char *RAM = memory_region(REGION_SOUND1);
int bank_A=0x20000 * (data&0x3);
int bank_B=0x20000 * ((data>>2)&0x3);
K007232_bankswitch(0,RAM+bank_A,RAM+bank_B);
}
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0xa000, 0xa000, YM3812_status_port_0_r },
{ 0xb000, 0xb00d, K007232_read_port_0_r },
{ 0xd000, 0xd000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0x9800, 0x987f, K051649_waveform_w },
{ 0x9880, 0x9889, K051649_frequency_w },
{ 0x988a, 0x988e, K051649_volume_w },
{ 0x988f, 0x988f, K051649_keyonoff_w },
{ 0xa000, 0xa000, YM3812_control_port_0_w },
{ 0xa001, 0xa001, YM3812_write_port_0_w },
{ 0xb000, 0xb00d, K007232_write_port_0_w },
{ 0xc000, 0xc000, sound_bank_w }, /* 7232 bankswitch */
{ -1 } /* end of table */
};
/*****************************************************************************/
INPUT_PORTS_START( hcastle )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x18, "Easy" )
PORT_DIPSETTING( 0x10, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x60, 0x60, "Energy" )
PORT_DIPSETTING( 0x60, "Strong" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Weak" )
PORT_DIPSETTING( 0x00, "Very Weak" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Invalid" )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*****************************************************************************/
static struct GfxLayout charlayout =
{
8,8,
32768,
4,
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 8*16 }, /* 007121 #0 */
{ REGION_GFX2, 0, &charlayout, 8*16*16, 8*16 }, /* 007121 #1 */
{ -1 } /* end of array */
};
/*****************************************************************************/
static void irqhandler(int linestate)
{
// cpu_set_irq_line(1,0,linestate);
}
static void volume_callback(int v)
{
K007232_set_volume(0,0,(v >> 4) * 0x11,0);
K007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}
static struct K007232_interface k007232_interface =
{
1, /* number of chips */
{ REGION_SOUND1 }, /* memory regions */
{ K007232_VOL(44,MIXER_PAN_CENTER,50,MIXER_PAN_CENTER) }, /* volume */
{ volume_callback } /* external port callback */
};
static struct YM3812interface ym3812_interface =
{
1,
3579545,
{ 35 },
{ irqhandler },
};
static struct k051649_interface k051649_interface =
{
3579545/2, /* Clock */
45, /* Volume */
};
static struct MachineDriver machine_driver_hcastle =
{
/* basic machine hardware */
{
{
CPU_KONAMI,
3000000, /* Derived from 24 MHz clock */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579545,
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
// 128, 2*8*16*16, /* the palette only has 128 colors, but need to use 256 to */
256, 2*8*16*16, /* use PALETTE_COLOR_TRANSPARENT from the dynamic palette. */
hcastle_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_BUFFERS_SPRITERAM,
0,
hcastle_vh_start,
hcastle_vh_stop,
hcastle_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_K007232,
&k007232_interface,
},
{
SOUND_YM3812,
&ym3812_interface
},
{
SOUND_K051649,
&k051649_interface,
}
}
};
/***************************************************************************/
ROM_START( hcastle )
ROM_REGION( 0x30000, REGION_CPU1 )
ROM_LOAD( "768.k03", 0x08000, 0x08000, 0x40ce4f38 )
ROM_LOAD( "768.g06", 0x10000, 0x20000, 0xcdade920 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "768.e01", 0x00000, 0x08000, 0xb9fff184 )
ROM_REGION( 0x100000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d95.g21", 0x000000, 0x80000, 0xe3be3fdd )
ROM_LOAD( "d94.g19", 0x080000, 0x80000, 0x9633db8b )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d91.j5", 0x000000, 0x80000, 0x2960680e )
ROM_LOAD( "d92.j6", 0x080000, 0x80000, 0x65a2f227 )
ROM_REGION( 0x0500, REGION_PROMS )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, 0xf5de80cb ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, 0xb32071b7 ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, 0xf5de80cb ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, 0xb32071b7 ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, 0x362544b8 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for the samples */
ROM_LOAD( "d93.e17", 0x00000, 0x80000, 0x01f9889c )
ROM_END
ROM_START( hcastlea )
ROM_REGION( 0x30000, REGION_CPU1 )
ROM_LOAD( "m03.k12", 0x08000, 0x08000, 0xd85e743d )
ROM_LOAD( "b06.k8", 0x10000, 0x20000, 0xabd07866 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "768.e01", 0x00000, 0x08000, 0xb9fff184 )
ROM_REGION( 0x100000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d95.g21", 0x000000, 0x80000, 0xe3be3fdd )
ROM_LOAD( "d94.g19", 0x080000, 0x80000, 0x9633db8b )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d91.j5", 0x000000, 0x80000, 0x2960680e )
ROM_LOAD( "d92.j6", 0x080000, 0x80000, 0x65a2f227 )
ROM_REGION( 0x0500, REGION_PROMS )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, 0xf5de80cb ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, 0xb32071b7 ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, 0xf5de80cb ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, 0xb32071b7 ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, 0x362544b8 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for the samples */
ROM_LOAD( "d93.e17", 0x00000, 0x80000, 0x01f9889c )
ROM_END
ROM_START( hcastlej )
ROM_REGION( 0x30000, REGION_CPU1 )
ROM_LOAD( "768p03.k12",0x08000, 0x08000, 0xd509e340 )
ROM_LOAD( "768j06.k8", 0x10000, 0x20000, 0x42283c3e )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "768.e01", 0x00000, 0x08000, 0xb9fff184 )
ROM_REGION( 0x100000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d95.g21", 0x000000, 0x80000, 0xe3be3fdd )
ROM_LOAD( "d94.g19", 0x080000, 0x80000, 0x9633db8b )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d91.j5", 0x000000, 0x80000, 0x2960680e )
ROM_LOAD( "d92.j6", 0x080000, 0x80000, 0x65a2f227 )
ROM_REGION( 0x0500, REGION_PROMS )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, 0xf5de80cb ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, 0xb32071b7 ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, 0xf5de80cb ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, 0xb32071b7 ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, 0x362544b8 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for the samples */
ROM_LOAD( "d93.e17", 0x00000, 0x80000, 0x01f9889c )
ROM_END
GAMEX( 1988, hcastle, 0, hcastle, hcastle, 0, ROT0, "Konami", "Haunted Castle (set 1)", GAME_NO_COCKTAIL )
GAMEX( 1988, hcastlea, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Haunted Castle (set 2)", GAME_NO_COCKTAIL )
GAMEX( 1988, hcastlej, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Akuma-Jou Dracula (Japan)", GAME_NO_COCKTAIL )